James Hill

Senior Technical/VFX Artist

Hampden VR Demo
This was the first test we did using Unity, it was also my first time using unity so I had to ramp up pretty fast. For this demo I used shader forge to make all of the tech materials and I created all the fx and ambient lighting fx. around 1:40 in the video I created a world position material that replicated the movement of the game and presents it on what we called the holo table We eventually moved over to UE4 because we need our lighting to look better, we ended up distributing the light bake over multiple computers in our office which sped up the iterations significantly. I created all the materials, parallax occlusion grass and carpet, lighting and effects.
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