James Hill

Senior Technical/VFX Artist

Capcom's Dark Void
Dark Void was the first video game that I worked on. I had recenetly graduated from college with a degree in media arts and animation, when I hired on in 2008 I had little knowlege of the games industry let alone how to make one. I was very fortunate to work with a tremendously tallented team that helped me grow in both artistic and techniacal ways. During the development of the project I was responsible for creating environment art, "Watcher" art and tech materials, Optimizing Art, and Foliage with Speedtree.
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