Fat Princess Adventures
I joined Fun Bits during the start of the production phase of FPA, the team was writing their own engine to make the game. For me that ment I needed to work with our engineering team to help craft from the ground up a entirely GPU base particle editor. Since we were making the engine while devoliping the game that there wasn't time to create a GUI for the particle editor. So all the effects for the game were created in Notepad ++ and compiled directely onto the PS4. This was a huge technical challenge for me, but I approached it like a chance to learn something new. I am very happy with how things turned out especially due to the constrained development time we had to make FPA.