Square Enix's Murdered: Soul Suspect
I was Initially brought on M:SS as a environment artist. I helped to bring a early verticle slice to life by creating art and managing outsourcing. The initial location for the game took place in Boston, so we used several loccations and recreated them in UE3. Later in the project I moved over to VFX. During that phase of the project I was responsible for creating a wide range of etherial vfx for combat, environment, and cinematics. I also worked on technical art that included, setting up a visual language for the ghost art, ghost graffiti, UI effects, process lens distortions, and some of the main characters "bullet holes" trails.